Skip to content
Martin Poiroux
Language : Français
Projects · CodeCode · Games · 2019

Prep-school games

The small Python games written alongside the preparatory classes: a two-car chase, an eleven-player football team, a pool table, a building game.

During the preparatory classes, free time was scarce, and a lot of it went into Pygame. These games were never published; they were made to be played in the evening, two players on one keyboard. They still run today, give or take a few image paths. The most complete one, Blobby Volley, has its own page.

Truc jaune (January 2019). Two cars, each with its own keys on the same keyboard, and a small yellow thing that always runs from the nearest car. Whichever stays closest scores points. A black hole roams and drains health on contact, mushrooms speed you up, bonuses restore health. The top of the file lists what was meant to follow: traps to lay, collisions between cars, a “green thing” able to throw an opponent off the screen.

Truc jaune: two cars, the yellow thing running from the nearest one, the black hole to avoid, and the health bars at the top.

Football. A top-down pitch and one team of eleven placed according to a formation; the opponents were never written. You control one player at a time, switching from one to the next, with one key to sprint and another to control the ball. The ball has a height, so it can go over the players, with a power bar for shooting. The wish list says the rest: spin, back-heels, nets in the goals.

Pool. A table and balls hitting each other. It is mostly a test bench for elastic collisions between circles, the basis of everything that bounces in the other games.

The pool table, filled with balls to test the collisions between them.

Soccer Stars. A take on the mobile game of the same name. A small physics engine is started, bodies with a shape, a density and a friction; the game is not.

Strategy game. The longest of the files, close to a thousand lines: a large map dotted with trees, trees to plant and warehouses to build from buttons, each with a cost, a capacity and an upkeep, and money and wood shown at the top. A version with hexagonal tiles was tried alongside. The list of what was missing goes far beyond what exists: berries to gather, building sites, soldiers, needs for the inhabitants, terrain relief.

The strategy game: two warehouses placed from the buttons on the right, a selected character on the move, money and wood at the top.

Private project, no public link